Jack-Jack is a character in Disney Heroes: Battle Mode from the Disney Pixar movies, Incredibles. To unlock this character, you need 10 Jack-Jack chips.
Description[]
Don't let that cute face fool you. Jack-Jack's powers do some serious damage.
In-Game[]
Jack-Jack is an effective Damage Hero who is reliable for dealing heavy damage to both single targets and entire groups of enemies. The only caveat is that all of Jack-Jack's skills deal Fantastic Damage, which renders him useless against enemies such as Skeletons who are immune to Fantastic Damage. Aside from that, Jack-Jack is great for dealing widespread damage, particularly with his White skill, "Bouncing Baby" which lets him curl up into a ball and roll all over the battlefield, bouncing between enemies four times and dealing damage to every enemy he hits. However, the bouncing only occurs if there are more than one enemy present; if there's only one enemy left, Jack-Jack will only hit that enemy once. His other skills focus on damaging a single target; his Green skill lets him drink his bottle to gain energy and then throw it at an enemy, and his Blue skill lets him turn into metal and teleport above the enemy with the least HP and fall on them to deal heavy damage. The latter skill can be effective for finishing off an enemy that has already been heavily damaged. Jack-Jack's Purple skill is where things really heat up - it adds fire damage to his White and Green skills so they deal extra damage over time when Jack-Jack uses them on enemies. His Red skill enhances "Bouncing Baby" even further, letting Jack-Jack gain three extra bounces (up to a maximum of nine bounces in total) whenever he bounces into an enemy that is Scared, Blinded, Charmed, Stunned, or Frozen.
Skills[]
Icon | Name | Rarity | Skill Type | Description |
---|---|---|---|---|
Bouncing Baby | White | Fantastic | Jack-Jack turns into a cannonball, bouncing between enemies a couple of times, dealing Fantastic Damage to each enemy hit.
Additionally, for each different enemy that Jack-Jack hits with this ability, he gains Skill Power for a few seconds. | |
Snack Break | Green | Fantastic | Jack-Jack drinks from his bottle, gaining extra Energy for each enemy affected by “Jack-Jack Attack” DoT effect.
He then throws the bottle at enemies, dealing Fantastic Damage and making them Vulnerable for a few seconds. | |
Rock a Bye | Blue | Fantastic | Jack-Jack turns into solid metal, gaining stacks of Endurance before teleporting above the enemy with the lowest HP.
He then falls onto their head dealing Fantastic damage. | |
Jack-Jack Attack | Purple | Fantastic | Jack-Jack's "Bouncing Baby" and "Snack Break" now light enemies on fire, causing them to take Fantastic damage every second for a couple of seconds and become Drained for the same duration.
If an enemy is already on fire they take an additional extra Fantastic damage and instantly lose Energy. | |
Extra Bounce | Red | N/A | For each second an enemy is affected by “Jack-Jack Attack” Damage over Time effect they Take Increased Damage from other sources.
If an enemy remains affected by “Jack-Jack Attack” DoT for at least a few seconds, his DoT deals a percentage of their Max HP as Fantastic damage. Additional Stat Boosts:
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Friendships[]
Icon | Friend | Hero Level | Friend Campaign | Missions | Memory Disk | Disk Effect |
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Violet | 49 | "Super Sitter" | Babe with the Fire Power |
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Chief Bogo | 57 | "Babysitter in Chief" | Bogo Buddies |
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